Autodesk Mudbox 2. Features Video. Discover the new Features of Autodesk Mudbox 2. Autodesk Mudbox 2. Autodesk Mudbox 2. Sending Maya image planes to Mudbox. Sending textures between Maya and Mudbox. Sending Maya blendshapes to Mudbox. Organizing paint layers as groups. Organizing sculpt layers as groups. Setting export paths for paint layers, groups, and channels. Picking the current Eyedropper paint layer color. Ability to paint stroke without the texture filter. Caliper tool enhancements. Autodesk Mudbox 2. Caliper Tool. A new Caliper tool enables artists to measure the distance between two points on a model or along a curve. This is useful for helping to ensure that meshes match a desired real- world scale or fit with other objects or environments that may be created separately. Autodesk Mudbox 2.
Autodesk Mudbox 2015 Features VideoDiscover the new Features of Autodesk Mudbox 2015: Autodesk Mudbox 2015 release delivers powerful new toolsets a brief summary of the following new features and en. Discover the new Features of Autodesk Mudbox 2015.New Features in Maya, 3DS Max and Mudbox 2014 CGPunch. Subscribe Subscribed Unsubscribe 1,109 1K. 3DS Max 2016 New Features - Duration. Sculpt Paint Layer Groups. Artists can now organize their Sculpt Layers and Paint Layers into layer groups, making it easier to quickly identify particular layers in complex scenes, to toggle visibility in order to focus on a particular aspect of their work, or to duplicate multiple layers at once. Sculpt Layer groups can also be used to receive and store Blend Shape targets from Autodesk Maya 2. Paint Layer groups enable artists to manually merge layers or to choose to flatten groups on export. Autodesk Mudbox 2. Enhanced Interop with Maya. Ptex and multi- tile UV textures can now be exported to and imported from Maya as part of the single- step interoperability feature, enabling artists to take advantage of an iterative round- trip workflow between Mudbox and Maya using either of these texturing methods. Ptex textures offer a UV- less painting workflow, while multi- tile textures enable artists to paint outside of the 0- 1 UV space. That and more. Autodesk Mudbox 2. Symmetry Options. It’s now possible to enforce topologically symmetrical results when retopologizing meshes. Symmetry can be based on the source topology. Existing meshes can also be quickly made symmetrical across one or more axes without retopologizing, with a new Make Symmetrical tool. Topologically symmetrical meshes are essential for sculpting and painting with tangent symmetry, and for other processes throughout the production pipeline. Autodesk Mudbox 2. Support for Intel HD graphics 4. Mudbox can now run on certain hardware configurations. This enables artists to take advantage of a wider range of hardware to enjoy intuitive pen- based and multi- touch workflows within Mudbox. Also Check New Autodesk Maya 2. Autodesk 3ds Max 2. Details: Autodesk Mudbox 2. Features Video, Autodesk Mudbox 2. New Features video, Autodesk Mudbox 2. Mudbox 2. 01. 5, Mudbox Features video, Autodesk 2. Suites, Autodesk 2. Suites Released, Autodesk Entertainment Creation Suites 2. Autodesk Entertainment Creation Suites 2. Released, Autodesk Mudbox 2. Autodesk Mudbox 2. Features Videos, Autodesk Mudbox 2. Sneak Peek video, Mudbox 2. Mudbox 2. 01. 5 Features Videos, Mudbox Ptex Support, Autodesk Mudbox 2. Autodesk Mudbox 2. Autodesk Mudbox 2. Caliper Tool, Autodesk Mudbox 2. Sculpt Paint Layer Groups, Autodesk Mudbox 2. Enhanced Interop with Maya, Autodesk Mudbox 2. Symmetry Options, Autodesk Mudbox 2. Support for Intel HD graphics 4. Mudbox Caliper Tool, Mudbox Sculpt Paint Layer Groups, Mudbox Enhanced Interop with Maya, Mudbox Symmetry Options, Mudbox Support for Intel HD graphics 4. Review: Autodesk Mudbox 2. Studio Daily. Autodesk has a history of iterative releases of features undergoing development, which can be hit- or- miss for users purchasing expensive upgrades. In this case, Autodesk has unleashed a somewhat unfinished retopology workflow in Mudbox 2. Regardless, Mudbox is playing catch up to rivals ZBrush and 3. D- Coat, which have had excellent retopology tools for years. However, as will be made clear in this review, Mudbox is far from being on the same level as ZBrush and 3. DCoat in terms of retopology. In CGI, topology refers to the surface properties of a 3. D model. For instance, how many polygons make up the surface of the model? Is the surface made of triangles, quadrangles (quads), n- gons or all three? Do the edges of polygons flow in useful patterns or are they a gnarled mess? At its most basic, retopology entails producing a new target 3. D model from an original source 3. D model, where the new topology has been optimized for a specific purpose like animation. D- scanning has become very popular with the advent of affordable desktop 3. D scanners like the Next. Engine scanners. However, since 3. D scanning is an automated process, even the best 3. D scanners often produce less than optimum topologies for production pipelines. To reproduce the high- frequency details of the original sculpted or scanned model, maps such as normal maps, displacement maps and vector- displacement maps are extracted from the original and applied to the retopologized model in target 3. D applications like Maya, 3ds Max or Blender. This works well with native Mudbox sculptures. In testing for this review, when models sculpted with Mudbox were retopologized, both Computed Retopology and Guided Retopology worked very well, though we experienced the occasional crash. Notably, the Guided Retopology workflow produced very nice edge flows where expected. However, further testing revealed that while Mudbox retopology operations worked for models sculpted in Mudbox, retopology operations on scanned models required considerable preparation (editing of the scanned model) prior to retopology; and even then, in some cases, Mudbox failed to complete some retopology operations. However, when attempting to retopologize imported scanned models Mudbox did not perform as expected. In each attempt, Mudbox announced, . The problem areas on the mesh are highlighted by a red sphere on problem vertices and a red line on problem edges. Thus, before retopologizing, the problem had to be fixed using Mudbox's new Patch, Tighten Selection, and Fair Selection tools, or by exporting the model and cleaning it up in another application. Once cleared of the offending topology problems, the scanned model can be retopologized much like a native Mudbox sculpture. If Mudbox requires scanned models to be free of topology problems to retopologize, then what is the point? In sharp contrast, 3. D- Coat's Autoretopo tool can almost always tackle even the most gnarled mesh without complaint. Even better, ZBrush's new ZRemesher is a one- click retopology solution. To be fair, Autoretopo and ZRemesher also have limitations, but they are not nearly as daunting as those in Mudbox's retopology operations. Autodesk would do well to add a true automatic retopology operation that handles common topology problems like a stray vertex or non- manifold vertex. After all, if Mudbox is programmed to detect a mesh problem and tell the user about the problem, why can't it fix it? Mudbox 2. 01. 4 also features Create Mesh from Curves, a roundabout method to retopologize scanned data somewhat similar in principle to Guided Retopology. The idea is to draw a network of curves on the surface of a scanned model using new and old curve tools to produce a new retopologized mesh based on the curves and various parametric inputs. While Create Mesh from Curves generally works, it is an extremely tedious trial- and- error workflow. While this retopology works, it is very tedious and requires multiple attempts. Summary. Overall, both the Computed and Guided Retopology operations in Mudbox 2. Mudbox sculptures. As explained, when retopology operations were attempted with imported scanned models, the retopology operations required models free of common topology problems — which is peculiar, since the main goal of retopology is to fix common topology problems. Nonetheless, it is important to remember that Mudbox is still one of the best 3. D sculpting and 2. D/3. D painting programs available today. Its overall ease of use is unmatched, its comprehensive 3. D sculpting workflow is top- notch, and its 2. D/3. D painting toolset is unrivaled in the industry. Add to that Mudbox's tight interoperability with Photoshop, Maya, 3ds Max, and Softimage and you have a winning solution. If Mudbox 2. 01. 4 is going to be used to retopologize its own sculpted models, then the upgrade cost is justified. However, for retopology of imported scanned models, I cannot recommend upgrading to Mudbox 2. Maybe Autodesk can improve the retopology workflow in a new patch for 2. Until then, users are better off sticking to their 2. Mudbox and using other software for scanned data retopology.
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